Bit By Bit Games
Based in Guildford, UK

Release date:
August 31st, 2015

Apple App Store
Google Play


Regular Price:

USD - iOS$3.99
EUR - iOS€3.99
CAD - iOS$4.59
GBP - iOS£2.99
USD - Google Play$1.99
EUR - Google Play€1.99
CAD - Google Play$2.49
GBP - Google Play£1.99


Take on the role of a MMA manager in the modern fight business. Manage your gym and build your fight team from the local scene to the heights of managing world champions in the top promotions.

• This is your fight team. Recruit fighters from multiple weight classes and hire coaches to train them.

• Negotiate with leagues, book fights, and guide your fighters up the ranks to win titles.

• Manage your fighters’ careers, keep them happy but remember you can always get rid of them.

• Corner fighters and influence key moments in the fight.

• Deal with issues like missing weight, injuries, and PEDs.

• Upgrade and equip your gym with the best equipment to compliment your coaches.

• Fully simulated fighters and leagues that compete against each other as well as your fighters.


The two of us that make up Bit By Bit Games have been MMA fans for over a decade. We spend a lot of time watching it, reading about it, and discussing it. There have been many MMA, usually UFC, fighting games over the years but very few management games and none on mobile at the time. The few MMA management games that were out there tended to be about running a fight promotion, but we wanted to run a fight team and so MMA Manager was born.

Development started on MMA Manager in February 2015 with the goal of making a deep simulation/management game presented in a streamlined package for mobile.

One of the biggest challenges was deciding what we should fully simulate and what we should streamline. For example, the fight simulation is very deep and allows for thousands, if not millions, of potential combinations of actions that make up each fight. On the other hand we simplified fighter sponsorship to a fighter only having a single sponsor instead of many. We simulate a world of fight promotions, each had a roster of fighters and put on an event every month, we simulate all these fights, their fighters age and retire.

We had to find ways to abstract a fighter’s abilities into something manageable and understandable both for the simulation and for people playing it. For example do we need a boxing stat and a kickboxing stat and a karate stat? We decided we didn’t, what we needed was a striking stat and then we layer the styles on top of that.

So our fighters have an offensive & defensive stat for striking, grappling, and wrestling. In addition to the stats they have skills, which specify what particular style(s) they are trained in. Fighters come with these styles, most mma fighters are lifelong martial artists, and can also be learned from coaches.

Another challenge was what do we do about the real world issues that plague the sport like fighters missing weight or use performance enhancing drugs. We decided we wanted both of these issues in the game, these are an unfortunate part of the sport and shouldn’t be hidden. The issues come up as dilemmas they player has to deal with. A player cannot, for example, chose to give a fighter PEDs but there is a dilemma where a fighter’s PED use is brought the player’s attention. The player has to decide how they will deal with it, they can ignore it but if they fighter is caught using PEDs they will be banned.

We think we’ve achieved our goal of making MMA Manager a deep simulation/management game presented in a streamlined way. We have lots of concepts for additional content and features we plan to add in future updates and are excited to hear what players would like to see added to the game.


  • An open-ended game in a simulated MMA world with 10 different fight promotions and at least 940 AI fighters.
  • Wide range of procedurally generated fighters with differing appearances, skills, stats, martial arts backgrounds, records and personalities. Fighter appearances can vary in hair styles, colours, tattoos, skin tone, facial hair and cauliflower ears.
  • AI Fighters will age out, fight each other and move up and down the rankings.
  • Players build a fight team by recruiting new fighters in multiple weight classes and hiring coaches to train them.
  • League negotiation AI where each league has different priorities and the player’s relationship with the league affects the contract offers and negotiations.
  • Fully Simulated player fighters and personalities including greed, happiness, bad habits and career goals.
  • Complex fight simulations with a huge number of possible combinations of action that can make up each fight.
  • Players corner fighters and influence key moments in the fight.
  • Different martial arts styles affect what techniques fighters can use. Fighters can learn new styles from their coaches.
  • Real world dilemmas like fighters missing weight, getting injured, and PEDs.
  • Gym upgrades allowing players to recruit more fighters and coaches.


Launch Trailer YouTube

Awards & Recognition

    • "One of iAfrica's Top Paid Mobile Games of 2015" http://technology.iafrica.com/features/1013947.html
    • "One of AppTrigger's 4 Great MMA Mobile Games" http://apptrigger.com/2015/12/08/ufc-and-beyond-4-great-mma-mobile-games/

    Selected Articles

      • "An MMA simulator as beautiful as the bloody and bruised fighters it celebrates, MMA Manager is nevertheless fun and well-constructed"
        - Alysia Judge, Pocket Gamer
      • "MMA Manager is a great management sim to pass time or any train journey or whenever you get a spare moment. It is deep enough to allow you to feel like you are running things without ever being too overwhelming and will keep you entertained for many an hour. A must for any MMA fan."
        - Michael Dalgleish, ZERO1GAMING
      • "And in the end, to put a fine point on the cruelty of the life you’ve chosen, every one of your fighters will eventually age out of the sport and you’ll have to be the one to break it to them when they do. As the Episcopalians say, in the midst of life we are in death. Which means, manager, putting aside sentiment, throwing your delusions away, and getting on with the demise of the last generation and the recruitment of the next."
        - Josh Rosenblatt, Vice's FightLand

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      About Bit By Bit Games

      Bit By Bit Games is a British independent game studio founded by Matthew Hanlon and Kieran Nee in June 2011.

      More information
      More information on Bit By Bit Games, our logo & relevant media are available here.